If moves could talk
The opening moves of a game are often a silent dialogue, filled with taunts.
If White’s 5 c4 could speak in this week’s game, it would say:
“Bet you never saw this before. You expected 5 Nxe5 so you can drag me into 5 . . . Nd7 6 Nxf7!? and show off your memorized moves.”
Black’s reply, 5 . . . e4, is a way of saying:
“OK, I don’t like 5 . . . Nb6 6 Nxe5. But now you’re just worse because your knight is attacked and 6 Ng5 Nf6 loses a pawn.”
White’s 7 Qxf3 tells Black:
“Now what are you gonna do? That pawn on d5 is like a bone in your throat after 7 . . . Nd7 8 Nc3 Nf6 9 Bc4.”
But Black’s 9 . . . e6 says:
“Take another look at the board, wise guy. Your bishop is attacked, and I’m playing 10 . . . Qxd4 next.”
White’s reply says:
“You’re the one losing a pawn after the forced 11 . . . Bxb7.
Black’s comeback, 11 . . . Qc7, says:
“What ‘forced’? I’m attacking both bishops.”
But 12 Ke2 is White’s way of saying:
“Count the pieces, buster. After 12 . . . Qxh1 13 Qxa8 Bd6 14 Qxa7, my queenside pawns win.”
The dialogue goes back and forth until White’s 23 Ra3 announces:
“Game’s over. You have no defense to 24 Rb3.”
The rest is silence.

